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MY.GAMES
MY.GAMES is a leading European developer and publisher with over one billion registered users worldwide, headquartered in Amsterdam.
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Finding Your Balance: Navigating Work and Life in the Modern World
Finding Your Balance: Navigating Work and Life in the Modern World
Find the harmony or balance between your work and personal life and explore approaches to lock in on the one that suits you best.
MY.GAMES
Mar 28
Networking: Your Master Key to a Successful Job Search!
Networking: Your Master Key to a Successful Job Search!
Quickly learn why to network, how to do it, and we share examples of good networking in action.
MY.GAMES
Mar 18
The Gameplay Room Principle: Flexible, Cross-Genre Map Design
The Gameplay Room Principle: Flexible, Cross-Genre Map Design
Learn and see gameplay room design in action — a universal approach that helps create maps for various game genres!
War Robots Universe
Mar 14
Beginning character animations, demonstrated via our shooter Tacticool
Beginning character animations, demonstrated via our shooter Tacticool
Interested in the technical or artistic aspects of the animation process? Read on!
MY.GAMES
Mar 13
5 ways to automatically make your automated tests awesome
5 ways to automatically make your automated tests awesome
Get 5 fantastic insights for betting your automated tests and related processes
War Robots Universe
Feb 12
Asian UI Design: What Sets It Apart from Western Designs?
Asian UI Design: What Sets It Apart from Western Designs?
Exploring the cultural roots and global impact of asian game interfaces.
MY.GAMES
Feb 12
Video Game Trends in 2025: Where the Industry Is Headed
Video Game Trends in 2025: Where the Industry Is Headed
We cover the major forces reshaping the gaming landscape in 2025.
MY.GAMES
Feb 5
How to cope with unsuccessful job interviews during your job search
How to cope with unsuccessful job interviews during your job search
Learn how to turn interview rejection into an opportunity for personal and professional growth.
MY.GAMES
Jan 17
Comparing consistent vs. rendezvous hashing for hashing server data
Comparing consistent vs. rendezvous hashing for hashing server data
In this post, we discuss the differences between consistent and rendezvous hashing with illustrated examples.
MY.GAMES
Dec 27, 2024
Death to all zombies: crafting weapons for Zombie State
Death to all zombies: crafting weapons for Zombie State
The technical and creative journey to create a wordless story for each gun design and foster an emotional attachment to each weapon.
MY.GAMES
Dec 19, 2024
How to create a “Fair” Auto-Aiming System in a Robot Shooter?
How to create a “Fair” Auto-Aiming System in a Robot Shooter?
Overhauling the algorithm and the introduction of a single mathematical formula to determine target priority.
MY.GAMES
Dec 9, 2024
UX Research in game development: an essential explainer
UX Research in game development: an essential explainer
Learn about UX research, the basics of the process, understand its benefits, and get a detailed overview of how conducting it differs at…
MY.GAMES
Dec 6, 2024
How we change a game on the fly with DLC — not unwieldy binary updates
How we change a game on the fly with DLC — not unwieldy binary updates
Binary updates can be very inconvenient for users, but here’s how we use DLC in Left to Survive to elegantly add or modify content.
MY.GAMES
Nov 29, 2024
How to record a giant mech? Recording sound design with War Robots
How to record a giant mech? Recording sound design with War Robots
We explain the sound recording and design process based on our years of experience with War Robots
War Robots Universe
Nov 20, 2024
Java Backend Observability with OpenTelemetry Traces and Minimal Code
Java Backend Observability with OpenTelemetry Traces and Minimal Code
How we integrated the OpenTelemetry framework into our Java backend, getting tracing with minimal coding.
MY.GAMES
Nov 19, 2024
Influencer testing and gaming: why, how, and measuring your results
Influencer testing and gaming: why, how, and measuring your results
In this post, we share our UX Lab’s Influencer Testing initiative and share how your team can also successfully do the same.
MY.GAMES
Nov 14, 2024
See your heroes in a new light: redesigning Rush Royale’s hero windows
See your heroes in a new light: redesigning Rush Royale’s hero windows
Our units were presented with small images but we wanted to make a more emotional connection, so here’s how our UI team updated our art.
MY.GAMES
Nov 8, 2024
Unstoppable progress: how game services are evolving
Unstoppable progress: how game services are evolving
Read how modern mobile game hits are expanding the concept of game services, offering diverse gaming experiences, all within one project.
MY.GAMES
Nov 5, 2024
Debunking the job interview myths that cause job seekers anxiety
Debunking the job interview myths that cause job seekers anxiety
The job search and interview process has numerous myths and misconceptions, and in this post, the MY.GAMES recruitment team debunks them.
MY.GAMES
Oct 30, 2024
Dream come true: how to land your first job in the gaming industry
Dream come true: how to land your first job in the gaming industry
We share the range of career paths in game development, from programmers to legal roles, and how to hone the skills and networking…
MY.GAMES
Oct 23, 2024
How to crack the code and host the perfect game jam
How to crack the code and host the perfect game jam
Get advice from experienced game jam hosts: how to prepare, plan, promote, and conduct game jams, tackle post-jam support, and more!
War Robots Universe
Oct 21, 2024
How we control FPS drops in Rush Royale with an internal tool
How we control FPS drops in Rush Royale with an internal tool
A breakdown of the tool we use to independently monitor FPS in service of our mission to ensure a smooth and comfortable experience.
MY.GAMES
Oct 18, 2024
The power of player feedback: survey case study
The power of player feedback: survey case study
Our UX Lab works with several game studios, and we needed a way to collect information, support the teams, and draw meaningful conclusions.
MY.GAMES
Oct 10, 2024
Unreal Engine 5.5 Presentation Highlights
Unreal Engine 5.5 Presentation Highlights
New lighting technology, a simplified animation and character customization system, a convenient preview mode for mobile games.
MY.GAMES
Oct 9, 2024
The new art director’s checklist: managing small and distributed teams
The new art director’s checklist: managing small and distributed teams
In this article, new art directors can understand the composition and team size of art departments, learn the proper tools for the job.
MY.GAMES
Sep 30, 2024
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